Marvel's Midnight Suns Wiki
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Marvel's Midnight Suns Wiki
For the category Status Effects, see Category:Status Effects.


Status Effects are beneficial or detrimental modifiers that are applied to a target. They may come from various sources including Hero Abilities or Enemy attacks.

Effect Rarity Description
Agamotto's Gaze Start next turn with 4 Card Plays.
All Together Now The next 2 ally ability KOs count towards En Fuego.
Banished Removed from combat for X turns.
Berserk (Enemy) Makes the target attack nearby units as their next action.
Berserk (Wolverine) Damage cards have Lifesteal for 1 turn.
Binary Increases Offense by 100%. Removed when Captain Marvel has no Block.
Bind Makes the target unable to act. Not removed with damage. Negates Protection.
Bleed Deals damage at the end of the turn. Ignores Block and Resist.
Blessed Doubles damage dealt to Lilin.
Block Absorbs incoming damage.
Blood Magic Attack cards have Lifesteal.
Bloodlust Damage abilities and counterattacks apply 1 Bleed. Removed when Morbius has no Block.
Bound Unable to act until end of turn.

Immune to Knockback and forced movement.

Not removed if damaged.

Chain Select multiple targets, or the same target multiple times.
Chaos Field Allies near Scarlet Witch gain 1 Resist at the end of the turn.
Concealed Makes the caster unable to be targeted. Removed if damaged by an area attack or knockback impact, or after using a targeted ability.
Confused Takes a random action after every card is played. Removed after X cards are played, or at end of turn.
Corrupted For the next X turns, this unit takes X damage at the end of their turn and spreads Corrupted to nearby units. Ignores Block and Resist.
Counter Deal damage to any attackers for X turns.
Critical Deals increased damage.
Cure Remove all negative status effects.
Dazed Unable to act until end of turn. Removed after X cards are played.
Drop Enemies knocked into a Drop have a chance to be instantly KO'd.
En Fuego Fill the meter by KOing enemies with Deadpool abilities to gain 1 En Fuego.
Each stack of En Fuego increases the power of Deadpool abilities.
Enhanced Gains a bonus while you have a minimum amount of Heroism. Heroic ability costs adjust to each bonus threshold.
Exhaust Removed from combat when played.
Fast Reduces cost of Heroic cards by 1.
Fatal Fury Next action will deal high damage and apply Wounded. Immune to Taunt. Removed if incapacitated.
Feeding Frenzy Will attack a civilian after X cards are played.
Final Cannot act after using this ability.
Forceful Double Knockback distance and impact damage. Target may pass through objects.
Forceful Knockback Push the target in a direction, dealing damage if they pass through or impact another unit or object. Double distance and impact damage.
Free Does not cost a Card Play.
Frenzy Takes their turn after X cards are played.
Full Combo Gains an additional effect when all attacks in the Chain target a single enemy.
Full Force Environment attacks deal increased damage and cost 1 less Heroism.
Fury Totem Draw a card on KO for 2 turns.
Generate Creates a card which is removed from combat when played or discarded.
Invulnerable Grants immunity to all damage.
Knockback Push the target in a direction, dealing damage if they impact another unit or object.
Lifesteal Recover Health equal to damage dealt.
Limbo's Grasp Enemies knocked through a Portal take +[150% Offense] damage.
Make 'em Bleed The next 2 Blade cards apply 2 Bleed.
Marked Refunds a Card Play when KO'd. (Max 1 per ability.)
Momentum Can Move for free. Removed when a non-Move ability is used.
Naturalist Environment attacks cost 1 less Heroism to use.
Neurally Enhanced Start next turn with 4 Card Plays.
Next Turn The "Next Turn" is always accompanied by a gameplay effect. Once the card is in the players hand, the "Next Turn" effect activates at the start of the player's next turn.
Offensive Rush Give all heroes +[???% Offense].
Opportunist Next X environment attacks cost 0 Heroism.
Overload Explodes for ??? damage at the start of the next turn.
Immune to Taunt.
Overpowered Increases Offense by 100%.
Perfect Aim Next X environment attacks deal +[???] damage.
Portal Magik's next Knockback effect will send the target through an active Portal. Only one Portal can be placed at a time.
Protected Cannot be directly targeted. Immune to area of effect abilities.
Protecting Immune to Knockback and forced movement. Removed when this unit has no Block.
Quick On KO, refund a Card Play. (Max 1 per ability.)
Ravenous Ravenous increases Venom Offense. Venom starts every encounter with full Ravenous and gains 1 Ravenous at the start of every turn. Venom Attack and Heroic abilities consume 1 Ravenous when played.
Resist Prevents all damage from the next damaging attack.
Roulette Contains a random effect which was determined when this card was drawn.
Slow Heroic cards cost 1 more Heroism to use for X turns.
Soulbound If any Soulbound unit has Health at end of turn, automatically revive and equally distribute Health between all Soulbound units.
Spike Bomb Deal 9 damage and apply 1 Bleed to all units in the area at the start of the next turn. Immune to Taunt. Removed if incapacitated.
Strengthened Increases Offense by 50%.
Strongest There Is Offense increased by 100%.
All Scarlet Witch cards are upgraded.
Draw an extra Scarlet Witch card each turn.
Stun Makes the target unable to act. Removed with damage. Negates Protection.
Summoning Reinforcements Participating in the Summoning Circle. Attacking this unit will interrupt the spell! Immune to Taunt.
Symbiote Skin The next melee attacker will be Bound!

Removed with non-melee damage, or at end of turn.

Taunt Force an enemy to target this unit.
Taunted Can only target the unit which applied the Taunt.
Unleashed Area of effect abilities have an increased radius.
Vampiric Essence Damage cards have Lifesteal for 2 turns.
Vampyre Bite After this card is played, discarded, or redrawn, the Gain 1 Bleed effect is removed.
Vulnerable Increases damage taken by 50%.
Weak Reduces Offense by 50%.
Webbed Up Damage taken from environment attacks increased by 50%.
Wounded For the next X turns, this unit takes [?% Stats] damage whenever they play a card. Ignores Block and Resist.
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