For the category Status Effects, see Category:Status Effects.
Status Effects are beneficial or detrimental modifiers that are applied to a target. They may come from various sources including Hero Abilities or Enemy attacks.
Effect | Rarity | Description |
---|---|---|
Agamotto's Gaze | Start next turn with 4 Card Plays. | |
All Together Now | The next 2 ally ability KOs count towards En Fuego. | |
Banished | Removed from combat for X turns. | |
Berserk (Enemy) | Makes the target attack nearby units as their next action. | |
Berserk (Wolverine) | Damage cards have Lifesteal for 1 turn. | |
Binary | Increases Offense by 100%. Removed when ![]() | |
Bind | Makes the target unable to act. Not removed with damage. Negates Protection. | |
Bleed | Deals damage at the end of the turn. Ignores Block and Resist. | |
Blessed | Doubles damage dealt to Lilin. | |
Block | Absorbs incoming damage. | |
Blood Magic | Attack cards have Lifesteal. | |
Bloodlust | Damage abilities and counterattacks apply 1 Bleed. Removed when Morbius has no Block. | |
Bound | Unable to act until end of turn.
Immune to Knockback and forced movement. Not removed if damaged. | |
Chain | Select multiple targets, or the same target multiple times. | |
Chaos Field | Allies near ![]() | |
Concealed | Makes the caster unable to be targeted. Removed if damaged by an area attack or knockback impact, or after using a targeted ability. | |
Confused | Takes a random action after every card is played. Removed after X cards are played, or at end of turn. | |
Corrupted | For the next X turns, this unit takes X damage at the end of their turn and spreads Corrupted to nearby units. Ignores Block and Resist. | |
Counter | Deal damage to any attackers for X turns. | |
Critical | Deals increased damage. | |
Cure | Remove all negative status effects. | |
Dazed | Unable to act until end of turn. Removed after X cards are played. | |
Drop | Enemies knocked into a Drop have a chance to be instantly KO'd. | |
En Fuego | Fill the meter by KOing enemies with ![]() Each stack of En Fuego increases the power of ![]() | |
Enhanced | Gains a bonus while you have a minimum amount of Heroism. Heroic ability costs adjust to each bonus threshold. | |
Exhaust | Removed from combat when played. | |
Fast | Reduces cost of Heroic cards by 1. | |
Fatal Fury | Next action will deal high damage and apply Wounded. Immune to Taunt. Removed if incapacitated. | |
Feeding Frenzy | Will attack a civilian after X cards are played. | |
Final | Cannot act after using this ability. | |
Forceful | Double Knockback distance and impact damage. Target may pass through objects. | |
Forceful Knockback | Push the target in a direction, dealing damage if they pass through or impact another unit or object. Double distance and impact damage. | |
Free | Does not cost a Card Play. | |
Frenzy | Takes their turn after X cards are played. | |
Full Combo | Gains an additional effect when all attacks in the Chain target a single enemy. | |
Full Force | Environment attacks deal increased damage and cost 1 less Heroism. | |
Fury Totem | Draw a card on KO for 2 turns. | |
Generate | Creates a card which is removed from combat when played or discarded. | |
Invulnerable | Grants immunity to all damage. | |
Knockback | Push the target in a direction, dealing damage if they impact another unit or object. | |
Lifesteal | Recover Health equal to damage dealt. | |
Limbo's Grasp | Enemies knocked through a Portal take +[150% Offense] damage. | |
Make 'em Bleed | The next 2 Blade cards apply 2 Bleed. | |
Marked | Refunds a Card Play when KO'd. (Max 1 per ability.) | |
Momentum | Can Move for free. Removed when a non-Move ability is used. | |
Naturalist | Environment attacks cost 1 less Heroism to use. | |
Neurally Enhanced | Start next turn with 4 Card Plays. | |
Next Turn | The "Next Turn" is always accompanied by a gameplay effect. Once the card is in the players hand, the "Next Turn" effect activates at the start of the player's next turn. | |
Offensive Rush | Give all heroes +[???% Offense]. | |
Opportunist | Next X environment attacks cost 0 Heroism. | |
Overload | Explodes for ??? damage at the start of the next turn.Immune to Taunt. | |
Overpowered | Increases Offense by 100%. | |
Perfect Aim | Next X environment attacks deal +[???] damage. | |
Portal | Magik's next Knockback effect will send the target through an active Portal. Only one Portal can be placed at a time. | |
Protected | Cannot be directly targeted. Immune to area of effect abilities. | |
Protecting | Immune to Knockback and forced movement. Removed when this unit has no Block. | |
Quick | On KO, refund a Card Play. (Max 1 per ability.) | |
Ravenous | Ravenous increases ![]() ![]() ![]() | |
Resist | Prevents all damage from the next damaging attack. | |
Roulette | Contains a random effect which was determined when this card was drawn. | |
Slow | Heroic cards cost 1 more Heroism to use for X turns. | |
Soulbound | If any Soulbound unit has Health at end of turn, automatically revive and equally distribute Health between all Soulbound units. | |
Spike Bomb | Deal 9 damage and apply 1 Bleed to all units in the area at the start of the next turn. Immune to Taunt. Removed if incapacitated. | |
Strengthened | Increases Offense by 50%. | |
Strongest There Is | Offense increased by 100%. All ![]() Draw an extra ![]() | |
Stun | Makes the target unable to act. Removed with damage. Negates Protection. | |
Summoning Reinforcements | Participating in the Summoning Circle. Attacking this unit will interrupt the spell! Immune to Taunt. | |
Symbiote Skin | The next melee attacker will be Bound!
Removed with non-melee damage, or at end of turn. | |
Taunt | Force an enemy to target this unit. | |
Taunted | Can only target the unit which applied the Taunt. | |
Unleashed | Area of effect abilities have an increased radius. | |
Vampiric Essence | Damage cards have Lifesteal for 2 turns. | |
Vampyre Bite | After this card is played, discarded, or redrawn, the Gain 1 Bleed effect is removed. | |
Vulnerable | Increases damage taken by 50%. | |
Weak | Reduces Offense by 50%. | |
Webbed Up | Damage taken from environment attacks increased by 50%. | |
Wounded | For the next X turns, this unit takes [?% Stats] damage whenever they play a card. Ignores Block and Resist. |