For the category Passive Abilites, see Category:Passive Abilities.
Passive Abilities are beneficial or detrimental modifiers that are applied to a target. Passive Abilities are generally obtained either innately by the Character or through equipped items.
Enemy Reaction[]

"ENEMY REACTION" warns Spiderman that Quick Kick will trigger Join Us.
If there is any chance that a Hero will suffer after attacking an Enemy with a Passive Ability, the game will display the warning, "ENEMY REACTION". The following Passives can trigger this warning:
Effect | Rarity | Description |
---|---|---|
A Greater Hunger | COMMON | Fill the Hunger meter by playing 2 ![]() |
A Greater Hunger II | RARE | Fill the Hunger meter by playing 2 ![]() ![]() |
All Day | COMMON | Begin combat with [50% Offense] Block. |
All Day II | RARE | Begin combat with [50% Offense] Block. Gain [20% Offense] Block each turn. |
Ancestors' Guidance | LEGENDARY | ![]() |
And Another One | COMMON | When Nico is at full health, 33% chance to draw a card when a ![]() |
And Another One II | RARE | 33% chance to draw a card when a ![]() |
Binary | Fill the Binary meter by playing ![]() | |
Binding | Damage this to free the Bound hero! | |
Blood Frenzy | 25% chance to gain Frenzy when any hero gains Bleed. | |
Blood Hunger | Always targets the last unit to gain Bleed. | |
Bloodrage | 50% chance to Counter any Bleeding attackers. | |
Bloodsight | 50% chance to apply 1 Bleed when dealing damage. | |
Bonded | Damages the Nest Mother when destroyed. Removed if the Nest Mother is KO'd. | |
Bring the House Down | COMMON | When ![]() |
Bring the House Down II | RARE | When ![]() ![]() |
Burning | Immune to Corrupted. | |
Camouflage | 50% chance to gain Concealed when attacked. | |
Close Ranks | Attacking this unit will Taunt all Lilin. | |
Cold Blooded | COMMON | 10% chance to apply 1 Bleed when dealing damage. |
Cold Blooded II | RARE | 25% chance to apply 1 Bleed when dealing damage. |
Critical Objective | Cannot be targeted with attacks. | |
Curse of the Daywalker | Whenever this unit gains Bleed, also gain 1 Marked. | |
Dark Champion | EPIC | ![]() |
Dark Explosive | Apply 2 Vulnerable to any unit knocked into this explosive. | |
Dark Incubation | Spawns additional Vampyres and loses Health after X cards are played.
25% chance this triggers immediately when any hero gains Bleed. | |
Defender of the Light | EPIC | ![]() |
Didn't Feel a Thing | COMMON | On KO, 10% chance to gain 1 Counter. (Limit 1 per turn.) |
Didn't Feel a Thing II | RARE | On KO, 20% chance to gain 1 Counter. (Limit 1 per turn.) |
Distractable | When Taunted, takes 25% increased damage from heroes other than the current target. | |
Dread Vigilance | Attacking this unit will increase their chance to Counter until a counterattack occurs or end of turn. | |
En Fuego | Provides a stacking bonus to ![]() ![]() | |
Enraged | Taking damage will Taunt and increase ![]() | |
Fangs | When this unit deals damage, add a Vampyre Bite to X of the target's cards in the deck. | |
Fully Charged | COMMON | ![]() |
Greater Good | COMMON | 50% chance to generate 1 Heroism each turn. |
Greater Good II | RARE | 50% chance to generate 2 Heroism each turn. |
Grounded | Immune to Knockback. | |
Healing Factor | COMMON | When a ![]() |
Healing Factor II | RARE | When a ![]() |
Heightened Senses | RARE | ![]() ![]() ![]() |
Hellbeast | On KO, draw 2 cards. | |
Hellbrute | On KO, draw 1 cards. | |
Hex | 50% chance a random ability belonging to the attacker will be discarded when attacked. | |
Hunger | Fill the Hunger meter by playing ![]() | |
Hydra Shield | Gains a large amount of Block when first damaged each turn. Disabled once all Block is removed. | |
I'll Handle This | COMMON | If 3 ![]() |
I'll Handle This II | RARE | If 2 ![]() |
Inanimate | Immune to Taunt and Berserk. | |
Inorganic | Immune to Bleed, Corrupted, and Lifesteal.
Cannot be targeted by Heroic Combos. | |
Join Us | After being melee attacked, 50% chance to gain Symbiote Skin and Bind the next melee attacker. | |
Lifeblood | Recovers Health equal to damage dealt to Bleeding targets. | |
Light Explosive | Stun any unit knocked into this explosive. | |
Master of the Hunt | Reduce all ![]() ![]() | |
Mercenary's Instinct | Always targets the hero with the lowest health. | |
Monument of Affliction | Applies a random negative status effect to a hero each turn. | |
Monument of Combustion | All enemies will explode for [50% Offense] damage when KO'd, based on the Stats of the Nest Mother that summoned it. | |
Monument of Mending | All enemies recover [5% Health] each turn, based on the Stats of the Nest Mother that summoned it. | |
Monument of Shadows | All enemies have a chance to gain Concealed when damaged. | |
Monument of Warding | Gives [100% Offense] Block to a random enemy each turn, based on the Stats of the Nest Mother that summoned it. | |
Out Of Your League | ![]() | |
Rage | Taking Health damage will Taunt this until end of turn. | |
Rage | Rage increases ![]() | |
Rapid Growth | 25% chance to transform into an Elite Vampyre when any hero gains Bleed. | |
Ravenous | Increases ![]() ![]() | |
Relay | COMMON | 10% chance to Generate a Limbo Portal card after an enemy is knocked back through a Portal. |
Relay II | RARE | 25% chance to Generate a Limbo Portal card after an enemy is knocked back through a Portal. |
Rising Storm | COMMON | ![]() |
Rising Storm II | COMMON | ![]() ![]() |
Salem's Savior | RARE | When ![]() |
Shadowstalker | LEGENDARY | Once per encounter, redraw a Heroic ![]() |
Shock Shield | Damages melee attackers when Block is greater than 0. | |
Soul Collector | COMMON | Filling the Souls meter increases ![]() |
Soul Collector II | RARE | Filling the Souls meter increases ![]() |
Souls | Fill the Souls Meter by KOing enemies to Generate a copy of Drain Soul. | |
Split | Splits into two copies after taking damage from an attack. | |
Staying Alive | COMMON | ![]() |
Staying Alive II | RARE | ![]() |
Supervillain | COMMON | Bind and Stun only restrain for 1 action.
Attacks cannot be Resisted. Cannot be knocked into Drops. |
Symbiote Shell | RARE | When ![]() |
The Damned | On KO, refund a Card Play. (Max 1 per ability.) | |
The Pack | When Taunted, all other Shadowhounds will also be Taunted. | |
The Undying | When KO'd, this unit has a 50% chance to turn into a Vampyre (Enemy) minion. | |
Vengeance | COMMON | Enemies who attack ![]() |
We Are Venom | COMMON | 25% chance for Attack cards to not consume a stack of Ravenous. |
We Are Venom II | RARE | 25% chance for Attack cards to not consume Ravenous. The first Attack card played each encounter does not consume Ravenous. |
Wrong Place, Wrong Time | COMMON | 25% chance to debuff a random enemy near ![]() |
Wrong Place, Wrong Time II | RARE | 25% chance to debuff each enemy near ![]() |