Marvel's Midnight Suns Wiki
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Marvel's Midnight Suns Wiki

Mods are random perks that may appear on Cards. A Card that has a Mod will have a gold star its top left corner in order to differentiate it from unmodded Cards.

Obtaining Cards with Mods[]

New Cards[]

When the player receives a new Card, for example, through Gamma Coil analysis, there is a chance that it will have a Mod. This can only occur under the following conditions:[1]

  • At least 20 in-game days must have elapsed since the start of the game.
  • The player must have opened at least 4 Gamma Coils containing cards for a Hero before that Hero will receive new Modded cards.
  • Mods can only appear on cards that have previously been revealed, i.e., the first time a card is seen, it will never be Modded.

Applying Mods to Cards[]

Mods can be added to unmodded cards in the player's possession by paying a fee in Essence and Credits at the Crucible. The player can select one of several random Mods to apply to a card.

The Crucible also allows the player to re-roll an existing Mod on a modded card.

Upgrading Modded Cards[]

If the base version of a Card is modded, then it can be upgraded in the Yard similar to other base cards. When upgrading a modded card, a duplicate is not required, but the Essence cost is higher. For example, it costs 60 Attack Essence to upgrade a modded COMMON Attack Card, compared with 30 for a non-modded card of the same type.

List of Mods[]

Main article: List of Mods

There are a wide variety of Mods that can randomly appear on modded Cards. There are also rules that control which Mods can appear on which types of Cards.

Tutorial[]

Modded Cards[]

Cards can now appear with powerful random modifiers!

These modified cards can be upgraded in the Yard for an Essence cost.

Build the Crucible in the Yard to add "Mods" to upgraded cards or to reroll any existing modifiers.

Gallery[]

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