Marvel's Midnight Suns Wiki
Marvel's Midnight Suns Wiki

Hunter is the protagonist of Marvel's Midnight Suns. Hunter is the first customizable Marvel Superhero that Firaxis has developed in co-operation with Marvel. The player character's abilities are split up into three branches: Light, Dark and Power. [2][3]

Your lineage follows an unbroken line to the Old Gods themselves...Agatha Harkness

History[]

Centuries ago, Hunter was born the only child of an ordinary man and a powerful immortal. When Hunter’s father fell victim to a plague, Hunter’s mother, the sorceress Lilith, was consumed by grief. Her inner turmoil twisted her magic and led her down a path of darkness until she became a demi-goddess of evil.

Hunter was raised in secret by Lilith’s sister, Sara, as a weapon against Lilith. When Hunter came of age, they fought against Lilith with the Old Midnight Suns. In the end, Hunter proved the only hero strong enough to defeat Lilith and restore peace.

However, the battle was won at great cost, and Hunter was slain alongside their demon mother. Both were buried for centuries, until Lilith was awoken by Doctor Faustus working for Hydra, her devastating powers augmented and amplified by modern technology and magic. Hunter was resurrected as well, to lead a new team of Midnight Suns. However, Hunter is haunted by their own demons of grief and guilt, leaving them to battle not only their mother, but also their inner darkness and light.[4]

During the time Hunter was dead, they continued to be aware of the world and its changes since the 1700s. Hunter explained that their knowledge of the modern world could be summed up as: knowing what a car is, but not knowing how to drive.

Based on Caretaker's and Lilith's Journals, Hunter was born mid-November, 1694. Hunter's Journal seems to indicate that they died in early November, 1712, which would make their biological age just under 18 years old.

Passive Abilities[]

Hunter can equip Passive Abilities through Suits and Collars. Unlike most Heroes, Hunter cannot be injured in combat, but can be during a certain event later in the game.

List of Suit Passives[]

Effect Description
Ancestors' Guidance Hunter abilities do not Exhaust.
Dark Champion Hunter Dark Attacks and Heroics have a greatly increased chance to be Critical when drawn.
Defender of the Light Hunter Light Attacks and Heroics have a greatly increased chance to be Critical when drawn.
Fully Charged Hunter gains 1 Resist or generates 1 Heroism at the start of every turn.
Heightened Senses Charlie gains 1 Resist each turn. Hunter and Charlie Attacks have a greatly increased chance to be Critical when drawn.
Master of the Hunt Reduce all Hunter Collar thresholds by 1. Hunter is immune to all negative status effects.
Salem's Savior When Hunter KO's 1 or more Lilin with an ability, 50% chance to draw a card.
Shadowstalker Once per encounter, redraw a Heroic Hunter card to gain Concealed.
Symbiote Shell When Hunter plays a card, 10% chance to Generate Symbiote Bind. (Limit one at a time.)
Vengeance Enemies who attack Hunter have a 25% chance to gain 1 Marked.

Hunter Balance[]

Hunter Balance can shift toward Light or Dark based on a number of in-game methods, such as:

  • Playing Light Balance or Dark Balance cards in combat.
    • You earn 1 Light Balance or Dark Balance point for every 4 cards played of that type, up to a maximum of 2 points for 8 card plays.
    • You can use the T.H.R.E.A.T. Room once per day to earn Light Balance or Dark Balance points in addition to a general or story mission.
  • Lounging in the Grotto during a Full Moon (Light Balance) or a New Moon (Dark Balance) will award 1 Light Balance or Dark Balance point.
  • Completing certain Hero Requests can grant up to 3 Light Balance or Dark Balance points.
  • Choosing Light Balance or Dark Balance dialogue options in certain conversations.

Cards[]

See also: Hunter's Cards

Hunter has 30 cards available; 10 in each branch of Hunter's Balance:

  • Light Balance Light Balance - Specializes in support abilities that provide healing and build heroism; these Cards are identified with a Light symbol (Light Balance) at the center bottom of the card (see Heal for an example)
  • Dark Balance Dark Balance - Focuses on abilities that damage or control enemies, often at a cost to Hunter or their allies; these Cards are identified with a Dark symbol (Dark Balance) at the center bottom of the card (see Dark Heal for an example)
  • Power - Offers more balance between offense and defense, and has no icon on the bottom (see Fortify for an example)

Players can choose to focus on one of the branches or select abilities from them all. Each branch has its own LEGENDARY ability that can be unlocked, and even when specializing in one branch, the player will be able to unlock the LEGENDARY abilities from the other branches.[5]

Card details[]

Name Image Rarity Description
Charge COMMON Forceful Knockback.
Holy Flame COMMON Damage an enemy OR restore [200% Offense] Health.
Holy Spark RARE Damage an enemy OR Cure. Quick.
Last Sight RARE On KO, gain Concealed.
Merciless RARE If target has Stun. +[400% Offense] damage.
Morning Star EPIC Give all Morning Star cards +[50% Offense] damage. (Maximum [200% Offense] damage.)
Quick Slash COMMON Quick.
Slash COMMON Knockback.
Wild Strike COMMON Gain 1 Vulnerable.

Name Image Rarity Description
All Out RARE Discard all Hunter cards.
Annihilation LEGENDARY Consume all Heroism to damage each enemy in an area ([50% Offense] for each Heroism). Exhaust.
Bands of Fire RARE Knockback in any direction.
Bladestorm LEGENDARY Damage and Forceful Knockback each enemy in an area.
Fury RARE Apply 1 Vulnerable. Final.
Guarding Strike RARE While in hand, gain [10% Health] Block each turn.
Holy Burst EPIC Damage each enemy and restore [200% Offense] Health to each ally in an area.
Mindbreaker EPIC Apply 2 Berserk.
Patience EPIC While in hand, reduce this card's cost by 1 each turn. Exhaust.
Summon Charlie LEGENDARY Summon Charlie for 2 turns. Draw 2 Charlie cards. Exhaust.
Whip COMMON Forceful Knockback in any direction. Discard a random card.

Name Image Rarity Description
Call To Arms EPIC Double all Heroism gains for 2 turns.
Dark Blessing RARE Upgrade all cards in your hand until they are played or discarded. Hunter takes [150% Offense] damage.
Dark Heal COMMON Restore an ally to full Health. Cure. Hunter takes [25% Health] damage.
Deadly Ground RARE Summon 1 Light and 1 Dark explosive.
Fortify COMMON Gain 1 Counter and [30% Health] Block.
Heal COMMON Restore [300% Offense] Health.
Holy Gift RARE The next Hunter card played is not discarded. Exhaust.
Inspire COMMON Change the cost of a random Heroic card in your hand to 0.
Mindbender EPIC Target an enemy. They attack their nearest ally. Exhaust.
Wrath EPIC Give Hunter cards in the hand Critical. For the next 2 turns, all Hunter cards are Critical when drawn.

Collars[]

The player can unlock Collars over the course of the game. Equipping a Collar will enable a special gauge that is filled based on cards played, for example, "Play 3 Light Cards" or "Play a Light, Dark and Power card in any order". Completely filling the gauge will trigger a powerful ability depending on the Collar equipped.[6]

List of Collar Cards[]

Name Description Trigger
Balanced Collar Draw 2 Hunter cards. Free. Play 4 Power cards to earn in combat.
Ivory Collar The next Hunter Attack card played is not discarded. Free. Play 3 Light Balance Light Balance cards to earn in combat.
Obsidian Collar The next Hunter Attack card played deals double damage. Free. Play 3 Dark Balance Dark Balance cards to earn in combat.
Paragon Collar The next Hunter Light card played is Free. Free. Play 5 Light Balance Light Balance cards to earn in combat.
Renegade Collar The next Hunter Dark card played is Free. Free. Play 5 Dark Balance Dark Balance cards to earn in combat.
Unity Collar Gain 1 Fast. Free. Play a Light Balance Light, Dark Balance Dark, and Power card in any order.

Physical Appearance[]

Early in the game, the player is prompted to customize the Hunter's look.

Gender[]

Because Hunter's gender is not predetermined, the dialog is the game is generally written to avoid use of specific pronouns. In the original August 2021 announcement trailer, Caretaker uses female pronouns when referring to Hunter.[7]

Canon Appearance[]

Although the vast majority of official promotional videos and art for game featured a female Hunter with the same look, Firaxis Games has not stated or implied that this is meant to be Hunter's canon appearance.

Cosmetic Items[]

Suits[]

The Suit worn by Hunter during Missions can be changed using the Customization menu. There is an option to Change Outfits Daily which can be toggled on or off. Suits may have passive abilities that take effect when worn.

Abbey Outfits[]

Main article: Abbey Outfits for Hunter

Swimsuits[]

Tutorials[]

Hunter Passive Abilities[]

The Hunter has received a new passive ability!

Passives provide powerful benefits in combat. Acquire additional Suits to collect more passives.

The Hunter may swap between available passives at any time outside of combat.

Equipping Hunter Passives[]

Hunter passives can be equipped at any time outside of combat.

Any Hunter passive can be equipped regardless of the suit the Hunter is wearing.

Gallery[]

Related[]

Sources[]