For the category Effects, see Category:Effects.
Effects are beneficial or detrimental modifiers that are applied to a target. Effects may be obtained as a result of an action such as by playing a card, or they may be gained passively.
Effect | Type | Rarity | Description |
---|---|---|---|
A Greater Hunger | Passive Ability | COMMON | Fill the Hunger meter by playing 2 cards. |
A Greater Hunger II | Passive Ability | RARE | Fill the Hunger meter by playing 2 cards. damage abilities apply 2 Bleed while Bloodlust is active. |
Adaptive | Combat Bonus | Start the mission with +X Redraws. | |
Agamotto's Gaze | Status Effect | Start next turn with 4 Card Plays. | |
All Day | Passive Ability | COMMON | Begin combat with [50% Offense] Block. |
All Day II | Passive Ability | RARE | Begin combat with [50% Offense] Block. Gain [20% Offense] Block each turn. |
All Together Now | Status Effect | The next 2 ally ability KOs count towards En Fuego. | |
Ancestors' Guidance | Passive Ability | LEGENDARY | abilities do not Exhaust. |
And Another One | Passive Ability | COMMON | When Nico is at full health, 33% chance to draw a card when a card is played. |
And Another One II | Passive Ability | RARE | 33% chance to draw a card when a card is played. |
Banished | Status Effect | Removed from combat for X turns. | |
Berserk (Enemy) | Status Effect | Makes the target attack nearby units as their next action. | |
Berserk (Wolverine) | Status Effect | Damage cards have Lifesteal for 1 turn. | |
Binary | Passive Ability | Fill the Binary meter by playing cards to Generate Go Binary. | |
Binary | Status Effect | Increases Offense by 100%. Removed when has no Block. | |
Bind | Status Effect | Makes the target unable to act. Not removed with damage. Negates Protection. | |
Binding | Passive Ability | Damage this to free the Bound hero! | |
Bleed | Status Effect | Deals damage at the end of the turn. Ignores Block and Resist. | |
Blessed | Status Effect | Doubles damage dealt to Lilin. | |
Block | Status Effect | Absorbs incoming damage. | |
Blood Frenzy | Passive Ability | 25% chance to gain Frenzy when any hero gains Bleed. | |
Blood Hunger | Passive Ability | Always targets the last unit to gain Bleed. | |
Blood Magic | Status Effect | Attack cards have Lifesteal. | |
Bloodlust | Status Effect | Damage abilities and counterattacks apply 1 Bleed. Removed when Morbius has no Block. | |
Bloodrage | Passive Ability | 50% chance to Counter any Bleeding attackers. | |
Bloodsight | Passive Ability | 50% chance to apply 1 Bleed when dealing damage. | |
Bonded | Passive Ability | Damages the Nest Mother when destroyed. Removed if the Nest Mother is KO'd. | |
Bound | Status Effect | Unable to act until end of turn.
Immune to Knockback and forced movement. Not removed if damaged. | |
Bring the House Down | Passive Ability | COMMON | When uses an environment attack, 15% chance to refund the Heroism cost. |
Bring the House Down II | Passive Ability | RARE | When uses an environment attack, 15% chance to refund the Heroism cost. The first environment attack uses each encounter costs 0 Heroism. |
Burning | Passive Ability | Immune to Corrupted. | |
Camouflage | Passive Ability | 50% chance to gain Concealed when attacked. | |
Chain | Status Effect | Select multiple targets, or the same target multiple times. | |
Chaos Field | Status Effect | Allies near gain 1 Resist at the end of the turn. | |
Close Ranks | Passive Ability | Attacking this unit will Taunt all Lilin. | |
Cold Blooded | Passive Ability | COMMON | 10% chance to apply 1 Bleed when dealing damage. |
Cold Blooded II | Passive Ability | RARE | 25% chance to apply 1 Bleed when dealing damage. |
Concealed | Status Effect | Makes the caster unable to be targeted. Removed if damaged by an area attack or knockback impact, or after using a targeted ability. | |
Confused | Status Effect | Takes a random action after every card is played. Removed after X cards are played, or at end of turn. | |
Corrupted | Status Effect | For the next X turns, this unit takes X damage at the end of their turn and spreads Corrupted to nearby units. Ignores Block and Resist. | |
Counter | Status Effect | Deal damage to any attackers for X turns. | |
Critical | Status Effect | Deals increased damage. | |
Critical Objective | Passive Ability | Cannot be targeted with attacks. | |
Cure | Status Effect | Remove all negative status effects. | |
Curse of the Daywalker | Passive Ability | Whenever this unit gains Bleed, also gain 1 Marked. | |
Dark Champion | Passive Ability | EPIC | Dark Attacks and Heroics have a greatly increased chance to be Critical when drawn. |
Dark Explosive | Passive Ability | Apply 2 Vulnerable to any unit knocked into this explosive. | |
Dark Incubation | Passive Ability | Spawns additional Vampyres and loses Health after X cards are played.
25% chance this triggers immediately when any hero gains Bleed. | |
Dazed | Status Effect | Unable to act until end of turn. Removed after X cards are played. | |
Defender of the Light | Passive Ability | EPIC | Light Attacks and Heroics have a greatly increased chance to be Critical when drawn. |
Demolition Squad | Combat Bonus | LEGENDARY | Radius of area of effect abilities increased by 50% for all heroes. |
Demolitionist | Combat Bonus | RARE | Radius of area of effect abilities increased by 50%. |
Didn't Feel a Thing | Passive Ability | COMMON | On KO, 10% chance to gain 1 Counter. (Limit 1 per turn.) |
Didn't Feel a Thing II | Passive Ability | RARE | On KO, 20% chance to gain 1 Counter. (Limit 1 per turn.) |
Distractable | Passive Ability | When Taunted, takes 25% increased damage from heroes other than the current target. | |
Dread Vigilance | Passive Ability | Attacking this unit will increase their chance to Counter until a counterattack occurs or end of turn. | |
Drop | Status Effect | Enemies knocked into a Drop have a chance to be instantly KO'd. | |
En Fuego | Passive Ability | Provides a stacking bonus to abilities. 1 En Fuego is lost whenever takes damage from an attack. | |
En Fuego | Status Effect | Fill the meter by KOing enemies with abilities to gain 1 En Fuego. Each stack of En Fuego increases the power of abilities. | |
Energized | Combat Bonus | COMMON | All Heroic cards in the starting hand cost 0 Heroism. |
Enhanced | Status Effect | Gains a bonus while you have a minimum amount of Heroism. Heroic ability costs adjust to each bonus threshold. | |
Enlightened | Combat Bonus | Increase hand size. | |
Enraged | Passive Ability | Taking damage will Taunt and increase Offense until end of turn. | |
Environmentalist | Combat Bonus | Environment attacks deal +X% damage. | |
Exhaust | Status Effect | Removed from combat when played. | |
Fangs | Passive Ability | When this unit deals damage, add a Vampyre Bite to X of the target's cards in the deck. | |
Fast | Status Effect | Reduces cost of Heroic cards by 1. | |
Fatal Fury | Status Effect | Next action will deal high damage and apply Wounded. Immune to Taunt. Removed if incapacitated. | |
Feeding Frenzy | Status Effect | Will attack a civilian after X cards are played. | |
Final | Status Effect | Cannot act after using this ability. | |
Fleet Footed | Combat Bonus | Start the mission with +X Moves. | |
Focused | Combat Bonus | Start the first X turns with 4 Card Plays. | |
Forceful | Status Effect | Double Knockback distance and impact damage. Target may pass through objects. | |
Forceful Knockback | Status Effect | Push the target in a direction, dealing damage if they pass through or impact another unit or object. Double distance and impact damage. | |
Free | Status Effect | Does not cost a Card Play. | |
Frenzy | Status Effect | Takes their turn after X cards are played. | |
Full Combo | Status Effect | Gains an additional effect when all attacks in the Chain target a single enemy. | |
Full Force | Status Effect | Environment attacks deal increased damage and cost 1 less Heroism. | |
Fully Charged | Passive Ability | COMMON | gains 1 Resist or generates 1 Heroism at the start of every turn. |
Fury Totem | Status Effect | Draw a card on KO for 2 turns. | |
Generate | Status Effect | Creates a card which is removed from combat when played or discarded. | |
Greater Good | Passive Ability | COMMON | 50% chance to generate 1 Heroism each turn. |
Greater Good II | Passive Ability | RARE | 50% chance to generate 2 Heroism each turn. |
Grounded | Passive Ability | Immune to Knockback. | |
Healing Factor | Passive Ability | COMMON | When a card is redrawn, recover [50% Offense] Health. |
Healing Factor II | Passive Ability | RARE | When a card is redrawn, recover [100% Offense] Health. |
Heightened Senses | Passive Ability | RARE | gains 1 Resist each turn. and Attacks have a greatly increased chance to be Critical when drawn. |
Hellbeast | Passive Ability | On KO, draw 2 cards. | |
Hellbrute | Passive Ability | On KO, draw 1 cards. | |
Hex | Passive Ability | 50% chance a random ability belonging to the attacker will be discarded when attacked. | |
Hunger | Passive Ability | Fill the Hunger meter by playing cards to generate Bloodlust. | |
Hydra Shield | Passive Ability | Gains a large amount of Block when first damaged each turn. Disabled once all Block is removed. | |
I'll Handle This | Passive Ability | COMMON | If 3 cards are played in a turn, +1 Redraws (Limit 1 per turn.) |
I'll Handle This II | Passive Ability | RARE | If 2 cards are played in a turn, +1 Redraws (Limit 1 per turn.) |
Inanimate | Passive Ability | Immune to Taunt and Berserk. | |
Inorganic | Passive Ability | Immune to Bleed, Corrupted, and Lifesteal.
Cannot be targeted by Heroic Combos. | |
Invigorated | Combat Bonus | Gain X [Strengthened or Overpowered] at mission start. | |
Invulnerable | Status Effect | Grants immunity to all damage. | |
Join Us | Passive Ability | After being melee attacked, 50% chance to gain Symbiote Skin and Bind the next melee attacker. | |
Knockback | Status Effect | Push the target in a direction, dealing damage if they impact another unit or object. | |
Lifeblood | Passive Ability | Recovers Health equal to damage dealt to Bleeding targets. | |
Lifesteal | Status Effect | Recover Health equal to damage dealt. | |
Light Explosive | Passive Ability | Stun any unit knocked into this explosive. | |
Limbo's Grasp | Status Effect | Enemies knocked through a Portal take +[150% Offense] damage. | |
Make 'em Bleed | Status Effect | The next 2 Blade cards apply 2 Bleed. | |
Marked | Status Effect | Refunds a Card Play when KO'd. (Max 1 per ability.) | |
Marksman | Combat Bonus | Apply [status effect] to all enemies at mission start. | |
Master of the Hunt | Passive Ability | Reduce all Collar thresholds by 1. is immune to all negative status effects. | |
Mercenary's Instinct | Passive Ability | Always targets the hero with the lowest health. | |
Momentum | Status Effect | Can Move for free. Removed when a non-Move ability is used. | |
Monument of Affliction | Passive Ability | Applies a random negative status effect to a hero each turn. | |
Monument of Combustion | Passive Ability | All enemies will explode for 181 damage when KO'd. | |
Monument of Mending | Passive Ability | All enemies recover 106 Health each turn. | |
Monument of Shadows | Passive Ability | All enemies have a chance to gain Concealed when damaged. | |
Naturalist | Status Effect | Environment attacks cost 1 less Heroism to use. | |
Neurally Enhanced | Status Effect | Start next turn with 4 Card Plays. | |
Next Turn | Status Effect | The "Next Turn" is always accompanied by a gameplay effect. Once the card is in the players hand, the "Next Turn" effect activates at the start of the player's next turn. | |
Offensive Rush | Status Effect | Give all heroes +[???% Offense]. | |
Opportunist | Status Effect | Next X environment attacks cost 0 Heroism. | |
Out Of Your League | Passive Ability | has infinite lives and cannot be defeated here. Survive! | |
Overload | Status Effect | Explodes for ??? damage at the start of the next turn.Immune to Taunt. | |
Overpowered | Status Effect | Increases Offense by 100%. | |
Perfect Aim | Status Effect | Next X environment attacks deal +[???] damage. | |
Popular | Combat Bonus | Start the mission with X Heroism. | |
Portal | Status Effect | Magik's next Knockback effect will send the target through an active Portal. Only one Portal can be placed at a time. | |
Protected | Status Effect | Cannot be directly targeted. Immune to area of effect abilities. | |
Protecting | Status Effect | Immune to Knockback and forced movement. Removed when this unit has no Block. | |
Quick | Status Effect | On KO, refund a Card Play. (Max 1 per ability.) | |
Quick Thinking | Combat Bonus | Gain X Fast at mission start. | |
Rage | Passive Ability | Taking Health damage will Taunt this until end of turn. | |
Rage | Passive Ability | Rage increases Offense. | |
Rapid Growth | Passive Ability | 25% chance to transform into an Elite Vampyre when any hero gains Bleed. | |
Ravenous | Passive Ability | Increases Offense. Attack and Heroic abilities consume 1 Ravenous when played. | |
Ravenous | Status Effect | Ravenous increases Offense. starts every encounter with full Ravenous and gains 1 Ravenous at the start of every turn. Attack and Heroic abilities consume 1 Ravenous when played. | |
Relay | Passive Ability | COMMON | 10% chance to Generate a Limbo Portal card after an enemy is knocked back through a Portal. |
Relay II | Passive Ability | RARE | 25% chance to Generate a Limbo Portal card after an enemy is knocked back through a Portal. |
Resist | Status Effect | Prevents all damage from the next damaging attack. | |
Rising Storm | Passive Ability | COMMON | Attacks and Heroics have a 10% chance to apply Stun. |
Rising Storm II | Passive Ability | COMMON | Attacks and Heroics have a 10% chance to apply Stun. Stun chance increased by 5% for each card in your hand. |
Roulette | Status Effect | Contains a random effect which was determined when this card was drawn. | |
Salem's Savior | Passive Ability | RARE | When KO's 1 or more Lilin with an ability, 50% chance to draw a card. |
Shadowstalker | Passive Ability | LEGENDARY | Once per encounter, redraw a Heroic card to gain Concealed. |
Shock Shield | Passive Ability | Damages melee attackers when Block is greater than 0. | |
Slow | Status Effect | Heroic cards cost 1 more Heroism to use for X turns. | |
Soul Collector | Passive Ability | COMMON | Filling the Souls meter increases maximum Health by 15%. (Limit 2 per mission.) |
Soul Collector II | Passive Ability | RARE | Filling the Souls meter increases maximum Health by 15%. (Limit 2 per mission.) The souls meter requires 1 less Soul to fill. |
Soulbound | Status Effect | If any Soulbound unit has Health at end of turn, automatically revive and equally distribute Health between all Soulbound units. | |
Souls | Passive Ability | Fill the Souls Meter by KOing enemies to Generate a copy of Drain Soul. | |
Spike Bomb | Status Effect | Deal 9 damage and apply 1 Bleed to all units in the area at the start of the next turn. Immune to Taunt. Removed if incapacitated. | |
Split | Passive Ability | Splits into two copies after taking damage from an attack. | |
Staying Alive | Passive Ability | COMMON | recovers 15% Health each turn. |
Staying Alive II | Passive Ability | RARE | recovers 15% Health each turn, plus an additional 5% Health for each stack of En Fuego. |
Strengthened | Status Effect | Increases Offense by 50%. | |
Strongest There Is | Status Effect | Offense increased by 100%. All cards are upgraded. Draw an extra card each turn. | |
Stun | Status Effect | Makes the target unable to act. Removed with damage. Negates Protection. | |
Summoning Reinforcements | Status Effect | Will summon reinforcements next turn if not KO'd or incapacitated. | |
Supervillain | Passive Ability | COMMON | Bind and Stun only restrain for 1 action.
Attacks cannot be Resisted. Cannot be knocked into Drops. |
Symbiote Shell | Passive Ability | RARE | When plays a card, 10% chance to Generate Symbiote Bind. (Limit one at a time.) |
Symbiote Skin | Status Effect | The next melee attacker will be Bound!
Removed with non-melee damage, or at end of turn. | |
Taunt | Status Effect | Force an enemy to target this unit. | |
Taunted | Status Effect | Can only target the unit which applied the Taunt. | |
Team Player | Combat Bonus | Start the mission with a Hero Combo in your hand and X Heroism. | |
The Damned | Passive Ability | On KO, refund a Card Play. (Max 1 per ability.) | |
The Pack | Passive Ability | When Taunted, all other Shadowhounds will also be Taunted. | |
The Undying | Passive Ability | When KO'd, this unit has a 50% chance to turn into a Vampyre (Enemy) minion. | |
Thick Skin | Combat Bonus | Gain X Resist at mission start. | |
Unleashed | Status Effect | Area of effect abilities have an increased radius. | |
Vampiric Essence | Status Effect | Damage cards have Lifesteal for 2 turns. | |
Vampyre Bite | Status Effect | After this card is played, discarded, or redrawn, the Gain 1 Bleed effect is removed. | |
Vengeance | Passive Ability | COMMON | Enemies who attack have a 25% chance to gain 1 Marked. |
Vigilant | Combat Bonus | Gain X Counter at mission start. | |
Vulnerable | Status Effect | Increases damage taken by 50%. | |
We Are Venom | Passive Ability | COMMON | 25% chance for Attack cards to not consume a stack of Ravenous. |
We Are Venom II | Passive Ability | RARE | 25% chance for Attack cards to not consume Ravenous. The first Attack card played each encounter does not consume Ravenous. |
Weak | Status Effect | Reduces Offense by 50%. | |
Webbed Up | Status Effect | Damage taken from environment attacks increased by 50%. | |
Well Rested | Combat Bonus | COMMON | All heroes gain 1 Resist at mission start. |
Wounded | Status Effect | For the next X turns, this unit takes [?% Stats] damage whenever they play a card. Ignores Block and Resist. | |
Wrong Place, Wrong Time | Passive Ability | COMMON | 25% chance to debuff a random enemy near each turn. |
Wrong Place, Wrong Time II | Passive Ability | RARE | 25% chance to debuff each enemy near each turn. |