Marvel's Midnight Suns Wiki
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Marvel's Midnight Suns Wiki
For the category Effects, see Category:Effects.


Effects are beneficial or detrimental modifiers that are applied to a target. Effects may be obtained as a result of an action such as by playing a card, or they may be gained passively.

Effect Type Rarity Description
A Greater Hunger Passive Ability COMMON Fill the Hunger meter by playing 2 Morbius cards.
A Greater Hunger II Passive Ability RARE Fill the Hunger meter by playing 2 Morbius cards.
Morbius damage abilities apply 2 Bleed while Bloodlust is active.
Adaptive Combat Bonus Start the mission with +X Redraws.
Agamotto's Gaze Status Effect Start next turn with 4 Card Plays.
All Day Passive Ability COMMON Begin combat with [50% Offense] Block.
All Day II Passive Ability RARE Begin combat with [50% Offense] Block. Gain [20% Offense] Block each turn.
All Together Now Status Effect The next 2 ally ability KOs count towards En Fuego.
Ancestors' Guidance Passive Ability LEGENDARY Hunter abilities do not Exhaust.
And Another One Passive Ability COMMON When Nico is at full health, 33% chance to draw a card when a Nico Minoru card is played.
And Another One II Passive Ability RARE 33% chance to draw a card when a Nico Minoru card is played.
Banished Status Effect Removed from combat for X turns.
Berserk (Enemy) Status Effect Makes the target attack nearby units as their next action.
Berserk (Wolverine) Status Effect Damage cards have Lifesteal for 1 turn.
Binary Passive Ability Fill the Binary meter by playing Captain Marvel cards to Generate Go Binary.
Binary Status Effect Increases Offense by 100%. Removed when Captain Marvel has no Block.
Bind Status Effect Makes the target unable to act. Not removed with damage. Negates Protection.
Binding Passive Ability Damage this to free the Bound hero!
Bleed Status Effect Deals damage at the end of the turn. Ignores Block and Resist.
Blessed Status Effect Doubles damage dealt to Lilin.
Block Status Effect Absorbs incoming damage.
Blood Frenzy Passive Ability 25% chance to gain Frenzy when any hero gains Bleed.
Blood Hunger Passive Ability Always targets the last unit to gain Bleed.
Blood Magic Status Effect Attack cards have Lifesteal.
Bloodlust Status Effect Damage abilities and counterattacks apply 1 Bleed. Removed when Morbius has no Block.
Bloodrage Passive Ability 50% chance to Counter any Bleeding attackers.
Bloodsight Passive Ability 50% chance to apply 1 Bleed when dealing damage.
Bonded Passive Ability Damages the Nest Mother when destroyed.
Removed if the Nest Mother is KO'd.
Bound Status Effect Unable to act until end of turn.

Immune to Knockback and forced movement.

Not removed if damaged.

Bring the House Down Passive Ability COMMON When Spider-Man uses an environment attack, 15% chance to refund the Heroism cost.
Bring the House Down II Passive Ability RARE When Spider-Man uses an environment attack, 15% chance to refund the Heroism cost. The first environment attack Spider-Man uses each encounter costs 0 Heroism.
Burning Passive Ability Immune to Corrupted.
Camouflage Passive Ability 50% chance to gain Concealed when attacked.
Chain Status Effect Select multiple targets, or the same target multiple times.
Chaos Field Status Effect Allies near Scarlet Witch gain 1 Resist at the end of the turn.
Close Ranks Passive Ability Attacking this unit will Taunt all Lilin.
Cold Blooded Passive Ability COMMON 10% chance to apply 1 Bleed when dealing damage.
Cold Blooded II Passive Ability RARE 25% chance to apply 1 Bleed when dealing damage.
Concealed Status Effect Makes the caster unable to be targeted. Removed if damaged by an area attack or knockback impact, or after using a targeted ability.
Confused Status Effect Takes a random action after every card is played. Removed after X cards are played, or at end of turn.
Corrupted Status Effect For the next X turns, this unit takes X damage at the end of their turn and spreads Corrupted to nearby units. Ignores Block and Resist.
Counter Status Effect Deal damage to any attackers for X turns.
Critical Status Effect Deals increased damage.
Critical Objective Passive Ability Cannot be targeted with attacks.
Cure Status Effect Remove all negative status effects.
Curse of the Daywalker Passive Ability Whenever this unit gains Bleed, also gain 1 Marked.
Dark Champion Passive Ability EPIC Hunter Dark Attacks and Heroics have a greatly increased chance to be Critical when drawn.
Dark Explosive Passive Ability Apply 2 Vulnerable to any unit knocked into this explosive.
Dark Incubation Passive Ability Spawns additional Vampyres and loses Health after X cards are played.

25% chance this triggers immediately when any hero gains Bleed.

Dazed Status Effect Unable to act until end of turn. Removed after X cards are played.
Defender of the Light Passive Ability EPIC Hunter Light Attacks and Heroics have a greatly increased chance to be Critical when drawn.
Demolition Squad Combat Bonus LEGENDARY Radius of area of effect abilities increased by 50% for all heroes.
Demolitionist Combat Bonus RARE Radius of area of effect abilities increased by 50%.
Didn't Feel a Thing Passive Ability COMMON On KO, 10% chance to gain 1 Counter. (Limit 1 per turn.)
Didn't Feel a Thing II Passive Ability RARE On KO, 20% chance to gain 1 Counter. (Limit 1 per turn.)
Distractable Passive Ability When Taunted, takes 25% increased damage from heroes other than the current target.
Dread Vigilance Passive Ability Attacking this unit will increase their chance to Counter until a counterattack occurs or end of turn.
Drop Status Effect Enemies knocked into a Drop have a chance to be instantly KO'd.
En Fuego Passive Ability Provides a stacking bonus to Deadpool abilities. 1 En Fuego is lost whenever Deadpool takes damage from an attack.
En Fuego Status Effect Fill the meter by KOing enemies with Deadpool abilities to gain 1 En Fuego.
Each stack of En Fuego increases the power of Deadpool abilities.
Energized Combat Bonus COMMON All Heroic cards in the starting hand cost 0 Heroism.
Enhanced Status Effect Gains a bonus while you have a minimum amount of Heroism. Heroic ability costs adjust to each bonus threshold.
Enlightened Combat Bonus Increase hand size.
Enraged Passive Ability Taking damage will Taunt and increase Fallen Hulk Offense until end of turn.
Environmentalist Combat Bonus Environment attacks deal +X% damage.
Exhaust Status Effect Removed from combat when played.
Fangs Passive Ability When this unit deals damage, add a Vampyre Bite to X of the target's cards in the deck.
Fast Status Effect Reduces cost of Heroic cards by 1.
Fatal Fury Status Effect Next action will deal high damage and apply Wounded. Immune to Taunt. Removed if incapacitated.
Feeding Frenzy Status Effect Will attack a civilian after X cards are played.
Final Status Effect Cannot act after using this ability.
Fleet Footed Combat Bonus Start the mission with +X Moves.
Focused Combat Bonus Start the first X turns with 4 Card Plays.
Forceful Status Effect Double Knockback distance and impact damage. Target may pass through objects.
Forceful Knockback Status Effect Push the target in a direction, dealing damage if they pass through or impact another unit or object. Double distance and impact damage.
Free Status Effect Does not cost a Card Play.
Frenzy Status Effect Takes their turn after X cards are played.
Full Combo Status Effect Gains an additional effect when all attacks in the Chain target a single enemy.
Full Force Status Effect Environment attacks deal increased damage and cost 1 less Heroism.
Fully Charged Passive Ability COMMON Hunter gains 1 Resist or generates 1 Heroism at the start of every turn.
Fury Totem Status Effect Draw a card on KO for 2 turns.
Generate Status Effect Creates a card which is removed from combat when played or discarded.
Greater Good Passive Ability COMMON 50% chance to generate 1 Heroism each turn.
Greater Good II Passive Ability RARE 50% chance to generate 2 Heroism each turn.
Grounded Passive Ability Immune to Knockback.
Healing Factor Passive Ability COMMON When a Wolverine card is redrawn, recover [50% Offense] Health.
Healing Factor II Passive Ability RARE When a Wolverine card is redrawn, recover [100% Offense] Health.
Heightened Senses Passive Ability RARE Charlie gains 1 Resist each turn. Hunter and Charlie Attacks have a greatly increased chance to be Critical when drawn.
Hellbeast Passive Ability On KO, draw 2 cards.
Hellbrute Passive Ability On KO, draw 1 cards.
Hex Passive Ability 50% chance a random ability belonging to the attacker will be discarded when attacked.
Hunger Passive Ability Fill the Hunger meter by playing Morbius cards to generate Bloodlust.
Hydra Shield Passive Ability Gains a large amount of Block when first damaged each turn. Disabled once all Block is removed.
I'll Handle This Passive Ability COMMON If 3 Iron Man cards are played in a turn, +1 Redraws (Limit 1 per turn.)
I'll Handle This II Passive Ability RARE If 2 Iron Man cards are played in a turn, +1 Redraws (Limit 1 per turn.)
Inanimate Passive Ability Immune to Taunt and Berserk.
Inorganic Passive Ability Immune to Bleed, Corrupted, and Lifesteal.

Cannot be targeted by Heroic Combos.

Invigorated Combat Bonus Gain X [Strengthened or Overpowered] at mission start.
Invulnerable Status Effect Grants immunity to all damage.
Join Us Passive Ability After being melee attacked, 50% chance to gain Symbiote Skin and Bind the next melee attacker.
Knockback Status Effect Push the target in a direction, dealing damage if they impact another unit or object.
Lifeblood Passive Ability Recovers Health equal to damage dealt to Bleeding targets.
Lifesteal Status Effect Recover Health equal to damage dealt.
Light Explosive Passive Ability Stun any unit knocked into this explosive.
Limbo's Grasp Status Effect Enemies knocked through a Portal take +[150% Offense] damage.
Make 'em Bleed Status Effect The next 2 Blade cards apply 2 Bleed.
Marked Status Effect Refunds a Card Play when KO'd. (Max 1 per ability.)
Marksman Combat Bonus Apply [status effect] to all enemies at mission start.
Master of the Hunt Passive Ability Reduce all Hunter Collar thresholds by 1. Hunter is immune to all negative status effects.
Mercenary's Instinct Passive Ability Always targets the hero with the lowest health.
Momentum Status Effect Can Move for free. Removed when a non-Move ability is used.
Monument of Affliction Passive Ability Applies a random negative status effect to a hero each turn.
Monument of Combustion Passive Ability All enemies will explode for 181 damage when KO'd.
Monument of Mending Passive Ability All enemies recover 106 Health each turn.
Monument of Shadows Passive Ability All enemies have a chance to gain Concealed when damaged.
Naturalist Status Effect Environment attacks cost 1 less Heroism to use.
Neurally Enhanced Status Effect Start next turn with 4 Card Plays.
Next Turn Status Effect The "Next Turn" is always accompanied by a gameplay effect. Once the card is in the players hand, the "Next Turn" effect activates at the start of the player's next turn.
Offensive Rush Status Effect Give all heroes +[???% Offense].
Opportunist Status Effect Next X environment attacks cost 0 Heroism.
Out Of Your League Passive Ability Fallen Hulk has infinite lives and cannot be defeated here. Survive!
Overload Status Effect Explodes for ??? damage at the start of the next turn.
Immune to Taunt.
Overpowered Status Effect Increases Offense by 100%.
Perfect Aim Status Effect Next X environment attacks deal +[???] damage.
Popular Combat Bonus Start the mission with X Heroism.
Portal Status Effect Magik's next Knockback effect will send the target through an active Portal. Only one Portal can be placed at a time.
Protected Status Effect Cannot be directly targeted. Immune to area of effect abilities.
Protecting Status Effect Immune to Knockback and forced movement. Removed when this unit has no Block.
Quick Status Effect On KO, refund a Card Play. (Max 1 per ability.)
Quick Thinking Combat Bonus Gain X Fast at mission start.
Rage Passive Ability Taking Health damage will Taunt this until end of turn.
Rage Passive Ability Rage increases Hulk Offense.

Hulk gains Rage when attacked.

Hulk Attack and Heroic abilities consume 1 Rage when played.

Rapid Growth Passive Ability 25% chance to transform into an Elite Vampyre when any hero gains Bleed.
Ravenous Passive Ability Increases Venom Offense. Venom Attack and Heroic abilities consume 1 Ravenous when played.
Ravenous Status Effect Ravenous increases Venom Offense. Venom starts every encounter with full Ravenous and gains 1 Ravenous at the start of every turn. Venom Attack and Heroic abilities consume 1 Ravenous when played.
Relay Passive Ability COMMON 10% chance to Generate a Limbo Portal card after an enemy is knocked back through a Portal.
Relay II Passive Ability RARE 25% chance to Generate a Limbo Portal card after an enemy is knocked back through a Portal.
Resist Status Effect Prevents all damage from the next damaging attack.
Rising Storm Passive Ability COMMON Storm Attacks and Heroics have a 10% chance to apply Stun.
Rising Storm II Passive Ability COMMON Storm Attacks and Heroics have a 10% chance to apply Stun. Stun chance increased by 5% for each Storm card in your hand.
Roulette Status Effect Contains a random effect which was determined when this card was drawn.
Salem's Savior Passive Ability RARE When Hunter KO's 1 or more Lilin with an ability, 50% chance to draw a card.
Shadowstalker Passive Ability LEGENDARY Once per encounter, redraw a Heroic Hunter card to gain Concealed.
Shock Shield Passive Ability Damages melee attackers when Block is greater than 0.
Slow Status Effect Heroic cards cost 1 more Heroism to use for X turns.
Soul Collector Passive Ability COMMON Filling the Souls meter increases Ghost Rider maximum Health by 15%. (Limit 2 per mission.)
Soul Collector II Passive Ability RARE Filling the Souls meter increases Ghost Rider maximum Health by 15%. (Limit 2 per mission.) The souls meter requires 1 less Soul to fill.
Soulbound Status Effect If any Soulbound unit has Health at end of turn, automatically revive and equally distribute Health between all Soulbound units.
Souls Passive Ability Fill the Souls Meter by KOing enemies to Generate a copy of Drain Soul.
Spike Bomb Status Effect Deal 9 damage and apply 1 Bleed to all units in the area at the start of the next turn. Immune to Taunt. Removed if incapacitated.
Split Passive Ability Splits into two copies after taking damage from an attack.
Staying Alive Passive Ability COMMON Deadpool recovers 15% Health each turn.
Staying Alive II Passive Ability RARE Deadpool recovers 15% Health each turn, plus an additional 5% Health for each stack of En Fuego.
Strengthened Status Effect Increases Offense by 50%.
Strongest There Is Status Effect Offense increased by 100%.
All Scarlet Witch cards are upgraded.
Draw an extra Scarlet Witch card each turn.
Stun Status Effect Makes the target unable to act. Removed with damage. Negates Protection.
Summoning Reinforcements Status Effect Will summon reinforcements next turn if not KO'd or incapacitated.
Supervillain Passive Ability COMMON Bind and Stun only restrain for 1 action.

Attacks cannot be Resisted.

Cannot be knocked into Drops.

Symbiote Shell Passive Ability RARE When Hunter plays a card, 10% chance to Generate Symbiote Bind. (Limit one at a time.)
Symbiote Skin Status Effect The next melee attacker will be Bound!

Removed with non-melee damage, or at end of turn.

Taunt Status Effect Force an enemy to target this unit.
Taunted Status Effect Can only target the unit which applied the Taunt.
Team Player Combat Bonus Start the mission with a Hero Combo in your hand and X Heroism.
The Damned Passive Ability On KO, refund a Card Play. (Max 1 per ability.)
The Pack Passive Ability When Taunted, all other Shadowhounds will also be Taunted.
The Undying Passive Ability When KO'd, this unit has a 50% chance to turn into a Vampyre (Enemy) minion.
Thick Skin Combat Bonus Gain X Resist at mission start.
Unleashed Status Effect Area of effect abilities have an increased radius.
Vampiric Essence Status Effect Damage cards have Lifesteal for 2 turns.
Vampyre Bite Status Effect After this card is played, discarded, or redrawn, the Gain 1 Bleed effect is removed.
Vengeance Passive Ability COMMON Enemies who attack Hunter have a 25% chance to gain 1 Marked.
Vigilant Combat Bonus Gain X Counter at mission start.
Vulnerable Status Effect Increases damage taken by 50%.
We Are Venom Passive Ability COMMON 25% chance for Attack cards to not consume a stack of Ravenous.
We Are Venom II Passive Ability RARE 25% chance for Attack cards to not consume Ravenous. The first Attack card played each encounter does not consume Ravenous.
Weak Status Effect Reduces Offense by 50%.
Webbed Up Status Effect Damage taken from environment attacks increased by 50%.
Well Rested Combat Bonus COMMON All heroes gain 1 Resist at mission start.
Wounded Status Effect For the next X turns, this unit takes [?% Stats] damage whenever they play a card. Ignores Block and Resist.
Wrong Place, Wrong Time Passive Ability COMMON 25% chance to debuff a random enemy near Scarlet Witch each turn.
Wrong Place, Wrong Time II Passive Ability RARE 25% chance to debuff each enemy near Scarlet Witch each turn.
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