For the category Combat Bonuses, see Category:Combat Bonuses.
Combat Bonuses are beneficial Effects that Heroes can receive through Daily Sparring. They may come in a variety of Rarities, which affect the strength of the bonus.
Tutorials[]
Combat Bonus[]
Ghost Rider earned a Combat Bonus from sparring with the Hunter!
Add him to the squad to earn a powerful boost at the start of the next mission.
Notes[]
- Combat Bonus will not expire; if a Hero doesn't go on a mission, they will keep their Combat Bonus.
- Having said that, Robbie's Hero Request, Piece of the Action, will replace Ghost Rider's Combat Bonus if you Accept; if you Decline, it will remove Ghost Rider's Combat Bonus.
- Each Hero can only have 1 Combat Bonus at a time.
Effect | Rarity | Description |
---|---|---|
Adaptive | Start the mission with +X Redraws. | |
Demolition Squad | LEGENDARY | Radius of area of effect abilities increased by 50% for all heroes. |
Demolitionist | RARE | Radius of area of effect abilities increased by 50%. |
Energized | COMMON | All Heroic cards in the starting hand cost 0 Heroism. |
Enlightened | Increase hand size. | |
Environmentalist | Environment attacks deal +X% damage. | |
Fleet Footed | Start the mission with +X Moves. | |
Focused | Start the first X turns with 4 Card Plays. | |
Invigorated | Gain X [Strengthened or Overpowered] at mission start. | |
Marksman | Apply [status effect] to all enemies at mission start. | |
Popular | Start the mission with X Heroism. | |
Quick Thinking | Gain X Fast at mission start. | |
Team Player | Start the mission with a Hero Combo in your hand and X Heroism. | |
Thick Skin | Gain X Resist at mission start. | |
Vigilant | Gain X Counter at mission start. | |
Well Rested | COMMON | All heroes gain 1 Resist at mission start. |